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The Complex Adaptive System
Complexity and systems are happening simultaneously, but it is the moment
when the adaptation takes place and the actors, variables or agents
suddenly form new patterns. Those new patterns start forming, balancing
and reinforcing loops and then that forms new patterns. This is happening
simultaneously as the world is becoming more prepared for the full automation
and perpetual adaptation that goes hand in hand with nanotechnology.
In
1981, I had a very good chat with Buckminster Fuller about
how we could get people to work together. He was holding a conference
at that time and I flew into Los Angeles for it. It was on the World
Game plan. Adjacent to the stage was a big map and people would come
up from the audience and start moving pucks on the different locations
around the planet. Each person had a formula of how they had to make
the world work together and they bargained, bartered, traded,
and negotiated.
They came up with ways in which each area could produce something that
would benefit the other area, knowing full well that a lot of the problem
in the world is getting the resources to the people in need. They formed
linkages like bridges where they saw a problem, and then people would
get together, leave their pucks over here and form a bridge in the link.
They would use colors to represent different products, whether it was
agriculture or technology or education. It made a beautiful design.
Massive Change
It was then that I made up my mind that design is so essential to the
future. Bruce Mao, a Canadian friend of mine, has a project now called
Massive Change. Bruce is figuring out ways to explain, through the art
world and museums, how change happens on many different fronts
- technological, social, economic, political, and environmental -
and how those fronts can come together and work. He's not looking
at it as a transhumanist or a futurist. Instead, he takes the perspective
that the action is what needs to take place now in determining not just
the ethics and not just the philosophy and not just the physical protocol
of it, but what we can do in a game plan.
Global
design, of course, means how the entire world works together. Today, there
is a program where people come together and pay a good amount of money
in order to work on games that have developed through Buckminster Fullers
World Game Plan. It is all animated, electronic, and you can partake in person
or via the internet. People take on different roles. Each player
is given a card and you join the team. You do not know what your role
is going to be, but you have the card and you find out that you have
to trade something, perhaps something in which you do not believe. Or
you have to solve a problem, maybe one that you have already solved
or one that you would never want to solve.
The
point of this game is to teach people different skills and develop their
communication. The reason I think this is important for global design
is that we know we have the talent, the skills, and the opportunity. What we do not know is whether or not we can
work together because we all come from different places and our biases
can confuse us in as simple an act as sentence structure. It is how
we phrase words and how we lay out the design that will make a difference
in how we communicate together.
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